artificial-intelligence game-theory search-algorithm
Definition
Horizon Effect
The Horizon Effect is a phenomenon in game theory and artificial intelligence where a search algorithm with a fixed depth limit fails to detect a significant, often detrimental, event because it occurs just beyond the search horizon. This leads the agent to select a move that delays an inevitable negative outcome—pushing it “over the horizon”—rather than accepting a necessary sacrifice or making the optimal decision based on the true state of the game.
Mechanism
The Delusion of Delay: The effect typically arises in depth-limited search algorithms like minimax. If a “bad” state (e.g., losing a queen in chess) can be pushed to depth by a sequence of delaying moves (e.g., checking the opponent’s king), the static evaluation function at depth might assess the position as safe. The algorithm erroneously assumes it has avoided the danger, while it has merely postponed it, often weakening its position further in the process.
Negative vs. Positive: While usually discussed in the context of avoiding loss (negative horizon effect), a positive horizon effect can also occur where the agent grabs a premature benefit (like capturing a pawn) without realising that a much greater reward (checkmate) was available just beyond the cutoff.
Mitigation
Quiescence Search: To counter this, engines employ quiescence search, which extends the search beyond the fixed limit for “noisy” or dynamic positions (e.g., those involving captures or checks) until a “quiet” (stable) state is reached.
Singular Extensions: Another technique involves extending the search depth specifically for moves that seem significantly better than alternatives, ensuring that critical lines are explored further than the uniform horizon.